
A short visit. A long delve. Lasting implications.
What draws your player characters to the Darkest House? What tempts them to cross its shadowed threshold? The answers are as varied as the characters and campaigns you play. Perhaps it is the rumored home of a notorious vampire, or the hideout of a criminal gang. Perhaps a child has gone missing, or there are tales of treasure within. Whatever ruse the House uses to draw in your PCs, it’s unlikely they’ll find what they expect. Their antagonist isn’t within the House—it is the House.
Perhaps they will enter for just a single game session. Perhaps they’ll spend far longer, and probe deeper to learn its intricate mysteries. Or perhaps they’ll escape quickly, only to realize later—maybe much later—that they must return. The House is vast—much larger than its appearance suggests—and it grows. It might never be fully explored or understood. But perhaps the PCs in your group would like to try?
Rooms
- A Storeroom of Sorts
- Bedroom with a Secret Passage
- Droning Hall
- Empty Bedroom
- Great Hall
- Halls of the Pained
- Lightless Hall
- Long Corridor
- Lying in State
- Master Bedroom
- Meditation Chamber
- Parlor
- Private Study
- Psychomanteum
- Room with a Hidden Elevator
- Secret Room
- Shadowy Hallway
- Summoning Chamber
- The Archway
- The Armory
- The Attic
- The Backrooms (and Beyond)
- The Ballroom
- The Blue Corridor
- The Boundless Room
- The Cat Menagerie
- The Cell
- The Cellar
- The Child's Hallway
- The Dining Room
- The Dog
- The Doll Room
- The Dripping Room
- The Familiar Room (Frater)
- The Familiar Room (Pater)
- The Fountain of Pain
- The Foyer
- The Gallery
- The Gatekeeper
- The Grand Staircase
- The Greenhouse
- The Guardian
- The Interior Courtyard
- The Kitchen
- The Leering Ones
- The Library
- The Living Room
- The Mannequin Room
- The Music Room
- The Narrow Staircase
- The Nursery
- The Original House
- The Prisoner
- The Ravendream
- The Red Room (the Redrum)
- The Secret Chapel
- The Sewing Room
- The Shoin
- The Sitting Room
- The Spirit of Destruction
- The Storeroom
- The Studio
- The Tea Room
- The Tree
- The Trophy Room
- The Twisted Room
- The Vestibule
- The Walled Garden
- The Wheel of Blood
- Time Loop
- Wine Cellar


